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Old Apr 03, 2010, 08:31 AM // 08:31   #81
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Originally Posted by Tenebrae View Post
Uh , dont lose yourself into words pal , you just made a false claim and thats it. Taunt skills in many games are ONE way to control and HOLD aggro , not the only one. If you know how aggro works in every game then you should know that there are many variables to it so dont be mistaken , you control aggro to avoid your healers/squishies to get hit , that is WHY you do that.
How you do that varies from one game to another and even within the same game and like i said before , no , all MMORPGS are not the same. A stupid movement or not well timed CD of a taunt skill can lead to a wipe in some of them and thats it.

Also for the c+space part , thats way too much. C+space doesnt include team synergy or team skill sync. By saying you can C+Space the game with ease that means you can roll thru any pve HM content with any random build you like and using that tactic ( C+Space ).
Choosing the right team , skills and synergy between them actually in GW requires SKILL ( ofc not if someone gives you entire team conf and builds to play ) because you cant use all char skills in 1 zone .

Seriously "general talking" sometimes is accurate enough but sometimes is the very way to be wrong , like this case. Like Jeydra said , there are many missions , and some of them non elite ( extra cooperative missions for example ) that requires a lot more than C+Space .
True, it might not be the only one, but it's the staple method for holding aggro.
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Old Apr 06, 2010, 02:13 PM // 14:13   #82
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Originally Posted by Jeydra View Post
It doesn't take that long. Prot Spirit suffices, Spirit Bond if you're really worried. Don't flag the heroes so far they ignore you and don't heal you of course. That's how I did it; my Elementalist's lower AL might have had an effect here. If you're a Warrior, I'd guess PS / SB / SoA or whatever is needed to ensure you survive.

You should be able to ball the melee monsters onto you easily within a few seconds. If there are no other targets, who else would they attack but you? HM monsters run faster as well, so they close the distance quickly. If there's a corner, it's even easier.
And then what? And what are the other two warriors doing?
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Old Apr 06, 2010, 05:59 PM // 17:59   #83
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Waiting for aggro to settle?
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Old Apr 07, 2010, 02:17 AM // 02:17   #84
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And then what? And what are the other two warriors doing?
Who ever said you had 3 warriors?
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Old Apr 07, 2010, 07:05 PM // 19:05   #85
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Waiting for aggro to settle?
So, dealing no damage?
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Old Apr 07, 2010, 07:22 PM // 19:22   #86
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So, dealing no damage?

clueless is clueless

http://www.youtube.com/watch?v=Q4Wu--XvR8Q
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Old Apr 07, 2010, 08:15 PM // 20:15   #87
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Ah, what a fantastic video to post That is balling shit and killing it quickly at very near to it's finest.

Now that i watch that again, that was actually a pretty bad run =\.

Last edited by Life Bringing; Apr 07, 2010 at 10:27 PM // 22:27..
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Old Apr 08, 2010, 01:00 PM // 13:00   #88
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Originally Posted by Life Bringing View Post
Ah, what a fantastic video to post That is balling shit and killing it quickly at very near to it's finest.

Now that i watch that again, that was actually a pretty bad run =\.
I posted the first one I found. ;>
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Old Apr 09, 2010, 02:31 AM // 02:31   #89
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Originally Posted by Life Bringing View Post
Ah, what a fantastic video to post That is balling shit and killing it quickly at very near to it's finest.

Now that i watch that again, that was actually a pretty bad run =\.
As neat as it is to watch the nice balls of stuff exploding, I can't get too excited about it because the balling is being done by a perma. It's really just tank-n-spank with a different sort of spank (teleporting warriors). Show me a non-degenerate build pulling together large balls like that and I'll be impressed.

(Don't get me wrong -- I agree with you that decent aggro tactics speeds things up, I just don't think this is a shining example.)
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Old Apr 09, 2010, 05:01 AM // 05:01   #90
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As neat as it is to watch the nice balls of stuff exploding, I can't get too excited about it because the balling is being done by a perma. It's really just tank-n-spank with a different sort of spank (teleporting warriors). Show me a non-degenerate build pulling together large balls like that and I'll be impressed.

(Don't get me wrong -- I agree with you that decent aggro tactics speeds things up, I just don't think this is a shining example.)
I somewhat agree, and i expected such a response. Therefore, i have a few screens and 2 vids

http://www.youtube.com/watch?v=__rAodRPykI
That is a short vid of our 100b tanking a mob and spiking it. Not the largest mob, and it's already balled, but still a decent showing.

Slightly longer video of our friend Athrun Feya doing huge pulls in the Deep.

Screen of a warrior H/Hing forgewight in HM in 31 minutes. While there's no picture of him actually balling, you can easily see from the builds that that is what he was doing.

There are many more examples of what a warrior can do to quickly ball foes. I know fRee got a 24 urgoz postnerf with 2 stancetanks(no SF) and a 42 DoA postnerf with a defy pain recall tank.
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